x = x + 1; # Except when it doesn't presented at SkyDogCon 2015

by Redvers Davies,

Summary : Remember the "good 'ol days" when rendering video took up 100% of your one CPU? Remember the "bad 'ol days" when the rendering took 100% of _one_ of your four CPUs?
The Laws of Physics have finally eaten Moore's law. In 10 years expect thousands of slower cores. As the number of cores scale, how do we build software that scales with it?