Network manipulation on video games. presented at CircleCityCon 2017

by Alex C. Kot,

Summary : I will go over common misnomers of online cheating methods. Explain the realistic side of why Peer to Peer games can be broken. I will showcase a method I PoC 5 years ago, yet I haven’t seen this type of manipulation displayed online (video demo). I will also describe the benefit of dedicated servers or “Cloud” games. The reason I want to discuss these concepts is due to most FPS are moving from P2P to Cloud which mitigate most of these attacks. At the end will bring up a funny story of social engineering some person on XBL to have him apologize for threatening people.